Ancestors

Written by Freya Holmér on 2024-09-14 at 16:17

by popular request - here's Freya's Guide to XYZ Axes and Handedness™

=> View attached media

=> More informations about this toot | More toots from acegikmo@mastodon.social

Written by Leandro (Cerberus1746) on 2024-09-14 at 17:43

@acegikmo What do you prefer? Z or Y up?

=> More informations about this toot | More toots from cerberus1746@mastodon.gamedev.place

Written by Freya Holmér on 2024-09-15 at 01:30

@cerberus1746 depends on the project!

=> More informations about this toot | More toots from acegikmo@mastodon.social

Toot

Written by Leandro (Cerberus1746) on 2024-09-15 at 01:37

@acegikmo Does it actually make a difference other than divide the community into a fierce battle?

=> More informations about this toot | More toots from cerberus1746@mastodon.gamedev.place

Descendants

Written by Freya Holmér on 2024-09-15 at 01:43

@cerberus1746 yeah! most 3D games take place mostly on a single plane, ideally that plane should be the xy plane, to simplify the most common projections in code, and to avoid having to transform/swizzle all the time

in my mind, Z should ideally be the least common axis of gameplay

sidescrollers/platformers? Y up

FPS/RTS/MOBA/racing? Z up

=> More informations about this toot | More toots from acegikmo@mastodon.social

Written by Slash909uk on 2024-10-04 at 21:08

@acegikmo @cerberus1746 hmm. Minecraft. Y=up. 🤪🤦‍♀️

=> More informations about this toot | More toots from Slash909uk@mastodon.me.uk

Proxy Information
Original URL
gemini://mastogem.picasoft.net/thread/113139006029425869
Status Code
Success (20)
Meta
text/gemini
Capsule Response Time
358.996064 milliseconds
Gemini-to-HTML Time
1.492357 milliseconds

This content has been proxied by September (3851b).