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New release! Meet "stash", a special binary file available between game runs and on all devices in multiplayer. It opens a whole world of possibilities for multiplayer games.
Docs:
https://docs.fireflyzero.com/dev/net/#-handling-files
Emulator binaries:
https://github.com/firefly-zero/firefly-emulator-bin/releases/tag/0.5.0
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Weβre making a cool game console and we need you to make cool games for it.
https://blog.fireflyzero.com/pages/call-for-games/
[#]GameDev #FireflyZero #Go #Rust #Clang #RetroGaming #FOSDEM
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You can now write games for Firefly Zero in C or C++!
SDK:
https://github.com/firefly-zero/firefly-c
Getting started:
https://docs.fireflyzero.com/dev/getting-started/
C is a language with a huge gamedev ecosystem. It has lots of famous retro games (like DOOM), emulators for retro game consoles, and interpretes for languages like Lua, Python, or JS. And all of that now can be ported to Firefly Zero! Surprise us.
[#]c #clang #cpp #gamedev
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Now, bootstrapping your first app in any language supported by Firefly Zero is just one command:
$ firefly_cli new --lang=rust hello-world
https://docs.fireflyzero.com/dev/getting-started/#-create-the-project
Oh, and we're now working on SDKs for a few more languages. The first one will be announced very-very soon. Stay tuned ;)
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New release! Firefly now natively supports scoreboards and achievements. When you play with your friends over network, devices will automatically exchange your top scores so that you can settle who's the best π
Docs:
https://docs.fireflyzero.com/dev/stats/
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We'll have a stand at FOSDEM!
FOSDEM is an annual free conference about open source. It's in Brussels (Belgium), on 1 and 2 February 2025 (weekends).
Come say hi, try out our prototypes, play some games, and grab merch. It will be fun!
https://fosdem.org/2025/news/2024-11-16-stands-announced/
[#]fosdem #fosdem2025 #fosdem25
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We now have a #Loops account:
https://loops.video/@fireflyzero
Loops is a federated TikTok alternative from the creator of Pixelfed. We won't be posting much until they make profiles publicly available without registration, but we already want to support project in its early stages. Federate everything!
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We now have a #Discord server! Come say hi, start some conversations, ask your questions :blobcatwave:
https://discord.gg/UWyuVTVJ
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New release! Games can now create an in-memory canvas for drawing complex graphic on the fly and reusing it between frames. Read more in the docs:
https://docs.fireflyzero.com/dev/graphics/#-canvas
Also, CLI now has "inspect" command that shows lots of info about the given ROM, binary inside of it, and assets. Docs:
https://docs.fireflyzero.com/dev/debugging/#-inspection
Also, you might've noticed that every documentation page now has a cool doodle. We want to make reading docs fun :)
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New release is here! Probably, the biggest one ever. Meet audio. Games now can create chiptunes like on #SNES or #GBA and apply on top of it some modern filters and effects.
π₯ Grab binaries for Linux and OS X here:
https://github.com/firefly-zero/firefly-emulator-bin/releases/tag/0.3.0
π Read more about audio (and listen to some sine waves):
https://docs.fireflyzero.com/dev/audio/
π We also improved the installation guide:
https://docs.fireflyzero.com/user/installation/
[#]chiptune #dsp
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We're going to our first conference! We'll have a table, some merch, first prototypes to try, and, most importantly, us in person. Come say hi!
π€ What: @hackfestnl (https://hackfest.nl/)
π Where: Enschede, on the border between #Netherlands and #Germany.
https://maps.app.goo.gl/uPRs1R8oq5XxsnRD6
https://www.openstreetmap.org/node/2758133008
π When: 28-29 Sept 2024 (Sat-Sun).
π Who: All of us and you.
πΈ How much: The whole conference is just β¬15.
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We now have 100 followers on Mastodon. Thank you all! When everyone in the world will talk about Firefly Zero, you can say you were in the first hundred :smart:
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