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Written by Pikario :godot: on 2025-01-07 at 18:09

I find it hard to rate the games of the #FediJam, everyone has made interesting entries, each with their own skills and knowledge, I enjoyed playing them all!

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Written by Pikario :godot: on 2024-12-31 at 18:55

My unfinished game for the #FediJam is released! It's clearly just a intro sequence, but I'm happy with all the things I've learned and done for this game :)

https://pikario.itch.io/fediracing

Now I'm off to spend New Year's Eve with my friends, wishing you all a happy new year ❤️

[#]godotengine #godot

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Written by Pikario :godot: on 2024-12-04 at 23:37

Day 3: added some competitors! They follow the Path3D of the circuit, it's snappy but I'm happy for now!

[#]FediJam #godot #godotengine

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Written by Pikario :godot: on 2024-12-03 at 19:30

Day 2: still experimenting with VehicleBody3D, I have a better understanding of some parameters, but it's still too unstable 😅

On the other hand I made the circuit using the Path3D node and I'm very happy!

[#]FediJam #GodotEngine

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Written by Pikario :godot: on 2024-11-25 at 16:21

Another character who shouldn't take a walk after spawn 😅

[#]animalcrossing #godotengine #fangame

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Written by Pikario :godot: on 2024-10-08 at 00:02

Here is our game! #ludumdare

https://ldjam.com/events/ludum-dare/56/mini-beaker

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Written by Pikario :godot: on 2024-09-23 at 13:28

Okay just discovered the "pass" mouse filter in Godot is not what I was thinking all this years: https://github.com/godotengine/godot/pull/93363

Should be less ambiguous in 4.4

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Written by Pikario :godot: on 2024-09-22 at 02:44

UI animations when using the menus are done ✨

(also featuring the bottom screen moving up)

[#]animalcrossing #godotengine #godot #fangame #screenshotsaturday

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Written by Pikario :godot: on 2024-08-31 at 09:46

https://www.youtube.com/watch?v=qU11ahR_iqM

(very cool channel if you are interested in some behind the scene of #animalcrossing games)

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