Okay just discovered the "pass" mouse filter in Godot is not what I was thinking all this years: https://github.com/godotengine/godot/pull/93363
Should be less ambiguous in 4.4
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@pikario I think it shouldn't have been mentioned in the select box in the editor. Updating the documentation should be enough. Plus it can lead to more misinterpretation...
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@owlnewworlds I see your point, but there's already misinterpretation, thinking of a more clearer UI is part of the solution too I think (and by being more precise it may make people want to check the documentation)
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text/gemini