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Written by Pikario :godot: on 2024-09-23 at 13:28

Okay just discovered the "pass" mouse filter in Godot is not what I was thinking all this years: https://github.com/godotengine/godot/pull/93363

Should be less ambiguous in 4.4

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Descendants

Written by Owl New Worlds 🔢 making Nokoma on 2024-09-23 at 16:01

@pikario I think it shouldn't have been mentioned in the select box in the editor. Updating the documentation should be enough. Plus it can lead to more misinterpretation...

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Written by Pikario :godot: on 2024-09-24 at 00:19

@owlnewworlds I see your point, but there's already misinterpretation, thinking of a more clearer UI is part of the solution too I think (and by being more precise it may make people want to check the documentation)

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