I find it hard to rate the games of the #FediJam, everyone has made interesting entries, each with their own skills and knowledge, I enjoyed playing them all!
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My unfinished game for the #FediJam is released! It's clearly just a intro sequence, but I'm happy with all the things I've learned and done for this game :)
https://pikario.itch.io/fediracing
Now I'm off to spend New Year's Eve with my friends, wishing you all a happy new year ❤️
[#]godotengine #godot
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Day 3: added some competitors! They follow the Path3D of the circuit, it's snappy but I'm happy for now!
[#]FediJam #godot #godotengine
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Day 2: still experimenting with VehicleBody3D, I have a better understanding of some parameters, but it's still too unstable 😅
On the other hand I made the circuit using the Path3D node and I'm very happy!
[#]FediJam #GodotEngine
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Another character who shouldn't take a walk after spawn 😅
[#]animalcrossing #godotengine #fangame
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Here is our game! #ludumdare
https://ldjam.com/events/ludum-dare/56/mini-beaker
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Okay just discovered the "pass" mouse filter in Godot is not what I was thinking all this years: https://github.com/godotengine/godot/pull/93363
Should be less ambiguous in 4.4
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UI animations when using the menus are done ✨
(also featuring the bottom screen moving up)
[#]animalcrossing #godotengine #godot #fangame #screenshotsaturday
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https://www.youtube.com/watch?v=qU11ahR_iqM
(very cool channel if you are interested in some behind the scene of #animalcrossing games)
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