Toots for Beldarak@mastodon.gamedev.place account

Written by Beldarak on 2025-01-25 at 00:32

I don't care much about WoW but I came accross this physical evolution of troll females in the game, and it's such a bummer to see what happened to them.

The left ones looks unique and cool, especially the first one but I can understand maybe nobody wanted to play them and/or it was a nightmare to animate?

The right ones though, are just re-colored humans with a few facial features, lame :|

Devs, don't be afraid to give flair to your game, make it unique!

[#]wow #gamedev #character_design

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Written by Beldarak on 2025-01-23 at 18:04

Don't hesitate to try this out, this is a very good top-down Terraria that I feel is not known enough

https://www.youtube.com/watch?v=0n5zR0_sW40

(Not affiliated with them if anyone cares^^)

[#]indiegames

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Written by Beldarak on 2025-01-21 at 23:50

As usual, worked a little on my dialogue editor for #myrne6313

It now saves on the correct filename (instead of test.json^^), can add new blocks (still need to implement a way to remove them) and has more boring block options which I won't get into details :D

[#]gamedev

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Written by Beldarak on 2025-01-21 at 00:30

Added the save functionality to my dialogue editor.

As always, had to fought TypeScript and Electron. It's so annoying that you can't just pass objects { } around.

Hopefully it seems you can just add ":any" to anything which is the way to tell TypeScript to f* right off. I'm pretty sure using it make a TypeScript dev angry for no reaosn somewhere in the world.

With this, dialogs are pretty much done, the rest is just fluff and links to the game world

[#]myrne6313 #gamedev

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Written by Beldarak on 2025-01-19 at 05:31

Made some more progress on my dialogue editor.

"I'll just implement some quick notifications system and go to bed", I said optimistically as I launched VSC.

(SpongeBob meme) 3 hours later...

...

But hey, it works now :)

[#]myrne6313

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Written by Beldarak on 2025-01-16 at 04:48

Just this thing btw, I actually love VSC for it's simple UI.

I use PHPStorm at work, love it but given the choice I'll always use something simpler.

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Written by Beldarak on 2025-01-16 at 04:47

This has to be the most annoying UIX ever created.

Both rows are called "Source control" but their "..." options are not the same.

Of course the lower one (the only one you'll need to push and pull) is hidden half of the time so you'll always click on the useless top one first (used to set what pannel you want to display, you'll need this maybe once in your life).

AHHHHHHHHHH

[#]uix #visualstudiocode

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Written by Beldarak on 2025-01-16 at 04:28

Made some progress on my dialogue editor. Slow but steady :)

I think I'm starting to fall in love with VueJS 3. I'm stuck with V2 at my dayjob.

I still need to add choices parameters (conditions and triggers) and manage the creation/destruction of choices and blocks (what's displayed here is a block, you jump from block to block depending on your choices).

This is surprisingly fun. I usually hate webdev but having no server here makes everything so much better and easier

[#]gamedev #myrne6313

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Written by Beldarak on 2025-01-14 at 22:04

Four days of work per weeks is great but we should also work less in winter.

Two hours more sleep seems like a good choice ;)

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Written by Beldarak on 2025-01-11 at 22:19

Worked on my dialogue editor again.

Kinda happy with its new style.

I tried implementing Vuetify in it but it was annoying to setup and doesn't work properly and I don't think this is worth the effort right now.

I'll just learn to use CSS Grid and maybe Flexbox (which I hate with a passion) and that will be enough.

Next step, working on the dialogues' forms and see how to read a json file and bind it to a TypeScript object or something.

[#]ymrne6313 #gamedev

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Written by Beldarak on 2025-01-10 at 11:01

This is both hillarious and very sad

Elon Musk has been faking being one of the best Path of Exile 2 player in the world but fails to understand the basic concepts of the game

https://www.pcgamer.com/games/rpg/path-of-exile-2-players-are-calling-foul-on-elon-musks-high-level-hardcore-character-after-he-streams-his-struggles-with-core-game-mechanics/

[#]elon #musk #gaming #poe2

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Written by Beldarak on 2025-01-09 at 20:10

I used Unity almost all my life and it always blew my mind to see how those game engines compare to webdev.

Game engine: Here's eveything you need to create any game... ANY game. Want to do a 3D car racer? Sure, you get everything from a particles generator to a lighting engine and we'll load your 3D models no matter the format, no problem.

Web dev: You want a menu and a form running inside a .exe? Ok, let's install the whole internet on your machine first.

[#]gamedev #webdev

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Written by Beldarak on 2025-01-09 at 20:08

How did people manage to do #webdev before #chatgpt ?

It looks like the whole thing is just made to break our sanity.

Want to install that thing? Oh here's a list of 10 things you have to install first. Be aware that if any of those things update and another doesn't, your project will be stuck in a limbo forever.

Ok, here's the 15 json and config files you have to change/create to use the new thing you installed...

Each command you have to type will threw 50+ warnings, it's perfectly normal

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Written by Beldarak on 2025-01-05 at 04:17

Watching Dark City again. Damn, there are something about those 90s #movies Matrix, Dark City, The Crow, The Machinist... :O

So gripping, oozing with ambiance and shrouded in mystery.

They grab the attention right away everytime, no need for building anything, you're just directly immerged in those worlds.

I wish movies were made like that again. I don't think it's rose tinted glasses or anything, they were really made in a different mold.

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Written by Beldarak on 2024-12-27 at 16:56

After months of pushing it back, I've finally started working on the dialog system of #myrne6313

I'm torn between ideas but I feel like I'll let that urge to try something like Morrowind win.

I really like the freedom of spraying lore all over the place this one should give.

[#]gamedev #dialog

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Written by Beldarak on 2024-12-12 at 00:00

Also, why is nobody ever making games like Lost Kingdoms ? 😢

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Written by Beldarak on 2024-12-11 at 23:57

I want an extraction game that's a deck builder.

You'd take cards to go into a dungeon, loot more cards, fight badies...

Lose a fight -> lose every cards you have on you. Safely escape -> you get to keep all the cards and be able to stash it.

Let's make it work like Lost Kingdoms too. How cool would a game like that be ? :O

[#]ideaguy #iwishiwasntalreadydevelopingfivegames #notdevelopingthisbtw #gamedev

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Written by Beldarak on 2024-12-07 at 20:29

Then vs Now

[#]myrne6313 #gamedev #indiedev

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Written by Beldarak on 2024-12-05 at 22:23

The battery charger is more or less (no sounds yet) done :)

[#]myrne6313 #gamedev

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Written by Beldarak on 2024-11-29 at 02:19

I have some medical issue with my ear, which makes me very sleepy somehow but still managed to get some progress done on the energy system.

Working on the batteries charger. I really like having some kind of rituals/habits when coming back from mission in games and I think recharging batteries is a nice one (I'll make sure it doesn't turn into annoying busywork).

Probably also a rare chance this could appear during runs.

[#]myrne6313 #gamedev #indiegame #gaming

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