Added the save functionality to my dialogue editor.
As always, had to fought TypeScript and Electron. It's so annoying that you can't just pass objects { } around.
Hopefully it seems you can just add ":any" to anything which is the way to tell TypeScript to f* right off. I'm pretty sure using it make a TypeScript dev angry for no reaosn somewhere in the world.
With this, dialogs are pretty much done, the rest is just fluff and links to the game world
[#]myrne6313 #gamedev
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