Toots for superfunc@mastodon.gamedev.place account

Written by superfunc on 2025-01-31 at 00:54

she'll let you get as many computers as you want if they are cute and blend in

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Written by superfunc on 2025-01-27 at 18:55

having been at the green company

the internal jensen worship culture is bizarre as hell

their "solution in search of a problem" mentality wrt ai, particularly features which I think make games markedly worse (framegen) is deeply disappointing

so hopefully this big dip can hopefully temper the former and bring the latter's focus back into reality

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Written by superfunc on 2025-01-17 at 23:56

the pixel density will increase until morale improves

by https://samfilstrupart.myportfolio.com/ for our upcoming thing

[#]indiegamede #playdate #pixelart

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Written by superfunc on 2025-01-16 at 22:37

its crazy how much a new windows machine feels like malware

doubly so if its one given from corp IT and this littered with additional intentional malware

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Written by superfunc on 2025-01-10 at 00:26

fire evacuation, and I remembered to pack dodonpachi, but not pants

we are who we are 😌

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Written by superfunc on 2025-01-06 at 03:02

soon-ish?

[#]playdate #indiegamedev

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Written by superfunc on 2025-01-04 at 02:36

thanks for the love @Engadget

a fair distillation of our game ❤️

link: https://www.engadget.com/gaming/best-playdate-games-190049201.html?guccounter=2

[#]stg #shmups #playdate #indiegames

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Written by superfunc on 2024-12-30 at 21:28

SDL3 is already in fedoras package manager, meaning my engine can use the system libs again after moving from 2 to 3 a couple months ago. This provides a nice bump in build times.

static was 2.56 secs, dynamic is 241.20 millis

certainly wasn't slow before, but <250ms is very nice

[#]indiegamedev #sdl3

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Written by superfunc on 2024-12-03 at 18:15

oh! TIL you can put the attribute spec before the type decl, so this can be much more natural

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Written by superfunc on 2024-12-03 at 17:44

wrote up a nice little scratch buffer system in the engine last night, useful for things like path manipulation during asset loads and small scale, short lived data structures. backing data has a configurable number of small and large buffers.

uses clang/gcc's cleanup attribute to free its slot in the backing array of buffers when it goes out of scope.

[#]indiegamedev

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Written by superfunc on 2024-11-26 at 21:44

who says we cant have our cake and eat it too :)

just plain C code with @ocornut 's awesome Dear ImGui. no dynamic allocation, cleanup handled automatically.

it wont compile on MSVC, but we are practicing self love and not entertaining hobby compilers 😌

[#]indiegamedev

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Written by superfunc on 2024-11-22 at 01:14

One of the authors on SDL_GPU made a cool post about the shadercross tool they put out: can be used to convert HLSL or SPIR-V to platform specific bytecode offline as a CLI or at runtime

https://moonside.games/posts/introducing-sdl-shadercross/

[#]sdl3 #indiegamedev #gpu

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Written by superfunc on 2024-11-18 at 20:33

ux issues aside, im happy with the experience over here since cohost died.

its less active than twt was, but thats honestly for the best, I got too caught in the cycle like-fueled dopamine hits and the conversations I have and things I'm made aware of are almost always valuable, from programmers I respect a ton. no interest in something thats trying to be another twt

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Written by superfunc on 2024-11-17 at 22:03

me, needing to choose a job offer very soon

choosing to re-write my config file parser

this is my version of getting bangs

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Written by superfunc on 2024-11-15 at 02:35

puzzle keys preview

sam is really going crazy with the pixel density on this game, I've had to write a smarter memory loader this time to swap things in and out more regularly 😅

[#]playdate

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Written by superfunc on 2024-11-14 at 05:27

putting something out into the world is mostly rad

but the odd parasocial stuff that comes from it is bizarre as hell

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Written by superfunc on 2024-11-05 at 16:59

I don't have the emotional capacity to watch this stuff today.

I did my civic duty, yall should too. Please don't embarrass us.

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Written by superfunc on 2024-11-03 at 01:57

dreading having to re-install a constant communication tool (slack) if I take a job

setting aside its horrible performance,

its easily the most detrimental thing for focused work I've ever seen in my career

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Written by superfunc on 2024-10-31 at 18:08

hello my video game is on sale, should be the last one this year

https://play.date/games/gun-trails/

[#]playdate

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Written by superfunc on 2024-10-26 at 20:36

yeehaw #playdate

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