Toot

Written by superfunc on 2024-11-22 at 01:14

One of the authors on SDL_GPU made a cool post about the shadercross tool they put out: can be used to convert HLSL or SPIR-V to platform specific bytecode offline as a CLI or at runtime

https://moonside.games/posts/introducing-sdl-shadercross/

[#]sdl3 #indiegamedev #gpu

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