Why the fuck does analogRead(12) in my Arduino sketch cause my ESP32 to bootloop. It's not even making it to the function with the read.
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The pink lava drink tastes, I swear by an ancient childhood memory, like the soda version of pepto-bismol.
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At Richeese Chicken Factory. Couldn't order one of spice levels 1 through 5, so starting at the top.
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I set up an account for one of my games, Frogatto! Follow us now on https://mastodon.gamedev.place/@frogatto. Gonna keep it informal, post behind-the-scenes stuff from development and anything cool that happens across our Discord.
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I've got a couple projects I'd like to set up Masto accounts for. A non-free open-source game and a closed-source hardware project. I could throw them on mastodon.org, but I feel that's against the spirit of federation. 🤔 Anyone got any ideas?
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Has anyone tried writing a multi-threaded simulation game update loop? I've looked at a few approaches, but I have had a hard time coming up with something that is sane to write and performant across, like, 60 cores.
Most games I've seen have been single-threaded simulation, with a few rendering threads.
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At a party. Entire room is meowing at the cat.
I have good friends.
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"No thank you, I prefer my meat-based grains."
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To be fair, it's better than the ideas I have for stocking stuffers this Christmas. I'm not much of a shopper, and my family's not very consumery.
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Well, Amazon's lost it.
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@Alice I think I had a crucial ~3 years or so on you, but I completely disassembled my father's laptop at one point with my younger sister. Each part I took off got laid on the floor to the right of the other parts, so when it came time to reassemble it I always had the next part at hand. It worked, which was good because he'd explicitly forbade me to touch it a few weeks prior. He never found out, to my knowledge. 😅
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text/gemini