Ancestors

Toot

Written by DDR on 2024-07-29 at 19:01

Has anyone tried writing a multi-threaded simulation game update loop? I've looked at a few approaches, but I have had a hard time coming up with something that is sane to write and performant across, like, 60 cores.

Most games I've seen have been single-threaded simulation, with a few rendering threads.

=> More informations about this toot | More toots from ddr@pony.social

Descendants

Proxy Information
Original URL
gemini://mastogem.picasoft.net/thread/112871319844520306
Status Code
Success (20)
Meta
text/gemini
Capsule Response Time
238.384925 milliseconds
Gemini-to-HTML Time
0.309486 milliseconds

This content has been proxied by September (ba2dc).