[#]mechwarrior #retrogaming #story
Marauders are also extremely dangerous mechs, but their primary source of damage, their PPCs (particle projection cannons) were slow to recharge and the charged particle bolts were slow to travel, allowing a nimble foe to easily dodge them.
A heavy mech like the Timberwolf is not nimble per say, but a few random jinks threw off their initial volley and I turned, focusing what weapons I had left on the marauder's leg. My mech was just a few strides away from the Marauder, its next shot impossible to miss at that range.
The seconds felt like hours as my lasers pounded into the reverse articulated joint of the Marauder. Somehow, my lasers managed to take out their leg before it could unleash its death upon me, and it collapsed to the ground.
The final Marauder stood before me, its armour fresh from a refit. I turned to present my left side to him, the only side that had any armour left, and took the brunt of its initial salvo.
The impact almost pushed my mech over, the damaged gyro somehow managing to keep us upright, and we passed into his left blindspot.
The larger marauder started to turn but it was too late, I was in an optimum position and I let loose all my weapons. The heat in the cockpit spiked. The heatsinks must have taken the brunt of the damage. Alarms sounded once more, warning that the mech would shut down in seconds from overheating.
I reached for the override and continued to pour laser fire into the Marauder's leg joint. Just as the electronics in the cockpit started to flicker in the heat, the Marauder keeled over.
I won? I won.
So yeah, I somehow won on the first time doing the final trial. Lots of embelishments of course but getting flustered and going toe to toe with the warhammer? How I was engaging the targets, the torso twisting, somehow surviving all those hits? Those were true. Pretty sure its because I was on medium difficulty. Still quite the fun experience!
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