[#]cr20gc #devlog #gamedev #godot
Continuing to have a lot of fun exposing parameters to the editor to make future balancing easier! Yesterday and this morning I worked on adding the missile to my growing collection of hazards, both the homing and non-homing variants. I made it so that I can delay when the alerts come on-screen, making it possible to present a "cascading" set of missiles as seen in the original game.
Here's a video showing the result, still using debug visualizations in lieu of sprites (still not sure if I want to take the art/theme a different direction).
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