Over the last 3 years, we started working on a game, we created a company for it and we shipped the game on Steam. Here is my post-mortem of Dawnmaker: 3 years of intense learning.
Read on to learn about many of the mistakes we made, our few successes, and my advice to anyone aiming to create a game company nowadays.
http://adrian.gaudebert.fr/blog/post/3-years-of-intense-learning-The-Dawnmaker-Post-mortem
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