Toot

Written by Nathalie Lawhead (alienmelon) on 2025-01-23 at 04:31

i always circle back to being amazed at how much of game design is about trying to anticipate the player… how will someone else think if they’re in your world? what are you missing or not seeing?

the game can seem broken if you don’t anticipate everyone, because not everyone will play it the same.

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