@profoundlynerdy is this the one that reuses the Getsu Fuma Den engine? Not sure about your source material question, but for gameplay I'd prefer fewer but more challenging enemies - in particular the little Mousers could be a lot faster. I'd consider adding some 'metroidvania' flavour by making some areas inaccessible until you find the key/ability. That way the top-down overworld section becomes more useful as you travel back and forth between locations instead of mostly moving through them in a linear way. Finally I'd keep the swimming section everyone complains about exactly as it is, I think it's great
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