@gilhova I don't think I've ever seen it either.
One of the nice things of triangular/anything superlinear is that the longer the game goes, even if you're doing the exact same actions, they're more satisfying to players. Usually, to get "a lot of one thing" the game asks you to invest more and more resources, together with increasing rewards. It means though that you're missing out on other opportunities, leaving them open to your opponents.
Lorenzo's green and blue cards are a nice example.
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