Toot

Written by sungo :mood: on 2025-01-14 at 14:28

Finished my first playthrough of Dragon Age: Veilguard last night, the "roleplaying as sungo" playthrough, a badly spec'd non-binary dalish elf wizard who doesn't figure out their playstyle until near the end of the game. It is a Dragon Age game through and through and I enjoyed it a lot. It does amuse me how often the game felt the need to hammer home "side quests are important you cannot win this game without running some side quests, preferably as soon as possible. Run them all if you want the end game to not suck". DA games have always been about the side quests and Bioware games have a very specific structure.

Anyway, I'm only a couple of trophies away from 100% and I can get those on my next playthrough, a completely unhinged dwarf rogue, as is my tradition. My biggest problem with DA:V is that it's seems to be nearly impossible to play completely unhinged. In Dragon Age: Inquisition, you had a team member who was deeply manic. One of Sera's best weapons was a grenade made of bees. Beautiful panic/stagger area effect weapon. Sera is chaos incarnate. In DA:V, all the team members are Deeply Serious with Real Problems for you to help with. Maybe they'll show a fun side with an unhinged leader and that'd say a lot about roleplaying as in-game-sungo, won't it. But I doubt it. So we'll see. New character might just end up as vaguely-aggro-tries-to-be-funny-but-it-always-falls-flat which is what happened in DA2 and DA:O. I'm not sure bioware knows how to write funny.

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