@wjarosz @castano @aras the core sokol headers are fairly standalone (e.g. sokol_app.h and sokol_gfx.h don't depend on each other), but the devil might be in the details of course. The imgui renderer sokol_imgui.h sits on top of sokol_gfx.h though.
The drag'n'drop stuff is implemented in sokol_app.h, this forces you into a specific 'application model' though, and from looking at hello imgui doesn't have some of its features (like 'power save mode).
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