Toot

Written by ꧁ᐊ𰻞ᵕ̣̣̣̣̣̣́́♛ᵕ̣̣̣̣̣̣́́𰻞ᐅ꧂ on 2025-01-05 at 16:01

[#]genuary I tried making 4d worley noise in 42 lines

ðis is using ðe distances to ðe closest 3 points & ends up being weirdly sparse in some places because of ðe long diagonals in ðe base hypercubic grid 🤔

[#]creativecoding #genuary3 #4d #geometry #noise #genuary29

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