And I got sidetracked again. This time on my quest to make games look as ugly as possible I added an option to disable CRT filter, so you get NTSC/PAL only - i.e. how the games would look like on an LCD screen.
And - a lot of tweaks again :neocat_woozy: I reenabled dot crawl for PSX since we're emulating composite, again improved the cursed warehouse rolling effect in SMS Shinobi, and made the result scale with linear horizontally and with AANN vertically instead of nearest - otherwise it gets pixelated when scaling
You may also notice the vertical red stripes between green panels now also match how they look like in https://www.youtube.com/watch?v=qLWZoEgjNnU so it is definitely getting better
Also updated cores, Gearsystem broke savestates again - specifically to add paddle support. I don't have that yet, but it should be straightforward to expose it, just not today.
Also rebased the Sega CD code, but BlastEm's Sega CD support is very unstable atm, so it's gonna remain in a limbo 😔
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