Rule 1: the area code cannot start with 0 or 1. This is to prevent it from being interpreted as an international or long distance call prefix.
Rule 2: the second digit of the area code cannot be 9. I don't know why this rule exists, but it does!
Rule 3: the exchange code cannot start with 0 or 1 for the same reason.
Rule 4: the exchange code cannot end with 11 to avoid being interpreted as a well-known number, e.g. 911.
I would not be surprised if rules 2 and 3 disappear at some point, and possibly rule 4, but rule 1 will likely never disappear.
=> More informations about this toot | View the thread | More toots from endrift@treehouse.systems
text/gemini
This content has been proxied by September (3851b).