Ah, also I now parse the ROM header for SMS and GG as well. I just use the last 8 bytes as the ID - basically everything except the magic number. It's not fully unique, since e.g. early japanese Mark III games don't have the header altogether, but it's good enough for now. If it turns out to not be enough, we can add checksum to the mix later.
I'd like to parse headers for as many platforms as possible before the release - adding it later is a bit disruptive as you have to rescan the library, so having it immediately is nice as we can add a game database later if needed. Like here I needed it to only enable Light Phaser for games that support it.
=> More informations about this toot | View the thread | More toots from alice@mk.nyaa.place
text/gemini
This content has been proxied by September (3851b).