PROBLEM: Stats grow tends to not catch up with the gameplay, by the time they becomes necessary it's already too late, so the player faces a wall that requires grinding. For example, the current area has only low hp enemies, so the player units never grow up defense, since they can defeat them before they can react. However, next area has units that can survive a hit, so they give a hard time, because the player never got the chance to train HP.
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text/gemini
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