Minor breaking change in sokol_imgui.h: since Dear ImGui ImTextureID handles are now guaranteed to be 64-bits, a sokol-gfx image- and associated sampler-handle (both 32-bits) can be directly stashed in an ImTextureID without requiring a 'backing object':
https://github.com/floooh/sokol/blob/master/CHANGELOG.md#17-dec-2024
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