Toot

Written by Alice :neocat_flag_transbian: on 2024-11-29 at 00:49

Well, gitlab is mostly down so I can't really work, so more Highscore progress instead.

First, I got sidetracked yet again and implemented color correction for Neo Geo Pocket Color. Previously the accurate filter was just showing the RGB source as is, which is not really what it should be. Like Game Boy Color, pre-backlight Game Boy Advance and DS Phat, it has muted colors and greenish blue - and games like this one use garish colors to compensate.

There's no existing shader for this, so I based it on non-backlit GBA correction, and tuned blue to be even greener, matching this recording: https://www.youtube.com/watch?v=LW6I9bOyzjQ

I think it turned out fairly well. One thing I'm not sure about is the big picture across platforms - for GBC and GBA I currently always do color correction - for GBC that's it, for GBA you can pick between original and backlit models which are both color-corrected and for DS you get DS Phat colors (color-corrected) vs DS Lite and newer colors (not color corrected). Here tho it instead color corrects when the accurate filter is on...

I'll also need color correctiojn for Game Gear, Lynx and WonderSwan Color. I have a hunch WonderSwan Color will have a similar screen too, while the other 2 will be more different since they are backlit. I may be wrong tho, need to do some research.

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