@whynothugo FWIW this morning I would not have understood it either. OpenGL seems super weird and arcane and opaque, until you finally get it and then it's mostly fine (but still tedious). Luckily all the Wayland stuff is second nature to me now after having written so many clients over the years.
Unless of course you mean the shader. Because I have no clue about that either. I just mangled together some math I found in some popular shader toy examples hoping for the best :)
=> More informations about this toot | View the thread | More toots from lhp@mastodon.social
=> View whynothugo@fosstodon.org profile
text/gemini
This content has been proxied by September (3851b).