Toot
Written by Alice :neocat_flag_transbian: on 2024-11-16 at 01:23
Shaders are fixed now, and DS... Well, I tried melonDS, and its GL renderer easily runs at full speed. The catch is that it's still buggy ofc...
Software renderer is sluggish tho, much worse than DeSmuME's.
But with DeSmuME I'm not sure I can improve much, so now I have a hard choice:
- I switch to melonDS's GL renderer and have flickering and potentially other bugs, but it runs fast on phones
- I switch to melonDS's stable software renderer and make it unplayable on phones
- I keep DeSmuME and have mediocre performance forever - doesn't matter if it's GL or software, both are slow
- I keep DeSmuME for now and wait until melonDS matures further, if it ever does - then switch later and break everyone's savestates
fun
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