Toot

Written by Alice :neocat_flag_transbian: on 2024-11-14 at 16:20

@garrett@mastodon.xyz another option is to ofc just provide palette options here too, but for that I'd like to do NTSC decoding frontend side, not core side - that way we avoid mismatching snapshot thumbnails, for example.

In that case I could see an option for choosing CRT type, which would toggle both NES palette between trinitron/generic, as well as curvature and aperture grille/slotmask - the CRT shader I have can do those too

Basically choosing between these 2

But well, when I tried doing exactly that, the generic YUV decoding worked fine while trinitron colors were strangely off.

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