@garrett@mastodon.xyz another option is to ofc just provide palette options here too, but for that I'd like to do NTSC decoding frontend side, not core side - that way we avoid mismatching snapshot thumbnails, for example.
In that case I could see an option for choosing CRT type, which would toggle both NES palette between trinitron/generic, as well as curvature and aperture grille/slotmask - the CRT shader I have can do those too
Basically choosing between these 2
But well, when I tried doing exactly that, the generic YUV decoding worked fine while trinitron colors were strangely off.
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