Does anyone have any resources, talks or articles on managing shadow texture quality in FPS or sniper games with multiple levels of zooming?
[#]gamedev #graphics #graphicsprogramming #realtimerendering #unity3d
=> More informations about this toot | View the thread | More toots from iamhand@mastodon.gamedev.place
=> View gamedev tag | View graphics tag | View graphicsprogramming tag | View realtimerendering tag | View unity3d tag This content has been proxied by September (3851b).Proxy Information
text/gemini