Toot

Written by Alice :neocat_flag_transbian: on 2024-11-12 at 01:14

And a new CRT shader now. I ended up porting crt-Cyclon, it is fairly comprehensive (but also not super demanding like CRT Royale, CRT Guest Advanced and the likes) - it actually has a shadow mask! also does color correction for NTSC and PAL, wihch we didn't have previously.

It can also do curvature, but that's still off for 2 reasons:

  1. I'd need to do the same transformation programmatically for pointer input (not too much of a problem)

  1. It makes 0 sense with overscan cropping. So I'd need cores to report the games' actual sizes without overscan for this. Or to report textures without overscan + how much to crop and then do that frontend side, idk.

I'm still undecided about CGWG (green/purple) and RGB phosphor dots - the former is more accurate spacing-wise (that's what we have atm), the latter looks cooler when zoomed in ^^

Also changed Nestopia PAL palette again, the previous one fell apart with this shader - it already looked bad, now it's worse.

Anyway, still a big improvement over what we had before.

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