And a new CRT shader now. I ended up porting crt-Cyclon, it is fairly comprehensive (but also not super demanding like CRT Royale, CRT Guest Advanced and the likes) - it actually has a shadow mask! also does color correction for NTSC and PAL, wihch we didn't have previously.
It can also do curvature, but that's still off for 2 reasons:
I'm still undecided about CGWG (green/purple) and RGB phosphor dots - the former is more accurate spacing-wise (that's what we have atm), the latter looks cooler when zoomed in ^^
Also changed Nestopia PAL palette again, the previous one fell apart with this shader - it already looked bad, now it's worse.
Anyway, still a big improvement over what we had before.
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