Toot

Written by FrancoisMockers on 2024-11-11 at 18:48

  1. https://github.com/bevyengine/bevy/pull/15156

It seems we were a bit overzealous when checking which mesh is affected by lights, and recomputing it for every view even though that doesn't change. Comes with a new stress test, and more than double the speed on this new stress test with reduced memory consumption, nice! Merging.

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