Aaand override phase manually for N64, SMS and SG-1000 anyway, because the shader detects it wrong. E.g. SG-1000 and SMS both have very aggressive overscan crop,so end up with 256px width ,even tho they are drawing 320px, just with a lot of overscan.
I also dropped the tv mode preference. Composite was inaccurate - not all platforms do the dot flicker (e.g. Atari or Sega ones don't) and e.g. PC Engine allows games to turn it off... There's no way I could replicate this as a shader, so let's not even bother. We defaulted to S-Video anyway + it wasn't supported for PAL + it looked really flickery on high refresh rate screens + it produced artifacts on Saturn, so I don't think it would be missed. S-Video is good enough. I may readd it later, but we're close to a release and let's not ship unpolished settings. ^^
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