Ok, I drew a lot of icons, so no more missing icons in the overlay.
Unlike with the gamepad shapes themselves, I did not try to precisely follow the button shape this time, it's more symbolic so you can tell what's being referred to. An exception is the select/start button and their analogs - there isn't a lot of choice here, other than just drawing them as is.
I also implemented a few more layouts for this, so it's now (mostly) adaptive). Still need to fix a few bugs tho.
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