Toot

Written by Frame of Mind on 2024-09-16 at 16:04

  1. Their bloom is not screen space based, but mesh based.

It uses a mesh dome that wraps around the light and a fresnel effect, that fades the lights visibility out towards the edges.

You could create a similar effect with just just a billboard sprite, but I like how I can make this effect more directional (lights that shine at you have a brighter bloom) and it creates an illusion of caustics, when the bloom mesh clips into a wall.

=> View attached media

=> More informations about this toot | View the thread | More toots from FrameOfMind@mastodon.gamedev.place

Mentions

Tags

Proxy Information
Original URL
gemini://mastogem.picasoft.net/toot/113148079581256080
Status Code
Success (20)
Meta
text/gemini
Capsule Response Time
223.429729 milliseconds
Gemini-to-HTML Time
0.401101 milliseconds

This content has been proxied by September (ba2dc).