Hey #GameDev fediversians, I want to ask if there's any existing terminology for something I'm working on. It's like a cross between path finding and a self avoiding walk i.e. it finds a random path from A to B that doesn't cross itself. I can't call it Path Finding because that's for finding an optimal path, whereas I'm trying to find a very sub-optimal path that's 'nice and wiggly. So far I've been calling it "Path Wandering" but I want to know if there's already a name for this sort of thing.
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