Looking into how to make a (ordinary playing cards) card-based resolution system for fiction-first #ttrpgs, inspired by @timgray101 ‘s Loom system, which is a kind of opposition-based trick-taking system where you draw a number of cards based upon how many relevant traits your PC has related to the task.
Have you tried a playing-card-based #ttrpg?
I think card-based methaphors would be fun to explore in a game: «Having a good hand», «Playing my cards right», «Use the hand you’re dealt», etc.
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