Even for interesting and coherent investigation and negotiation (which are topics of the campaigns) the #FullyAutomated GM needs to be “incredibly skilled”. That's before getting to the classical #Solarpunk topics of communities, differing views, social and technological infrastructure, ecology, and transformation. That is despite a multitude of games exploring one or more of these topics in their mechanics in detail. I find this quite disappointing and will not delve further. 8/8
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