“Knowing that a fight is possible […] makes the risk of violence more present from the metagame perspective of players.” I don't think I have seen a game where rules are there to not be used, and I have my doubts it can work here. In particular with combat taking up about 1/3 of the 3-page character sheet. Are there effective rules also for other domains where “it doesn’t work. It’s completely subjective. It takes an incredibly skilled GM to make it interesting or coherent.”? #FullyAutomated 3/8
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