Question for #gamedev on here again:
Are there any good (preferably independent) source repo hosts for small gamedev team?
(Trying my best not to give GitHub any money, but unsure if there are viable alternatives.)
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@bitinn Azure DevOps has practically unlimited storage, you pay for users, not data. Alternatively, going distributed or self-hosting can be fairly easy with something like Gitea.
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@landelare
Try to avoid using #Gitea, they changed their licence a while ago. Use #Forgejo instead, I believe that it's what's running on #Codeberg
That brings me to my next point, don't give Microsoft the pleasure of training their AI models on your code, Azure and Github are the same
@bitinn
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@geillescas @bitinn What's wrong with the MIT license?
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@landelare @geillescas honestly I take more issue with Azure itself, I might as well be using GitHub because they are both operated by MSFT.
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@bitinn @geillescas It's completely fine to not like them for various reasons, but I was trying to find out if there was any drama surrounding Gitea licensing.
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@bitinn I've been using bitbucket for ages and it's just fine.
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@lisyarus seem like a decent choice, only concerns: 1. also ran by a public company, 2. looks like they are quite into AI as well.
But at least it is not charging LFS usage by bandwidth like GitHub.
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@bitinn https://codeberg.org ?
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@anyreso a gamedev repo can easily exceed 1.5GB when working with LFS, and it generally grows linearly. Unsure if becoming a paying member is enough for Codeberg, any suggestions? cc @Codeberg
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@bitinn self-host it if your needs exceed free tier or split work across different repositories
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@bitinn @anyreso Hi, we give projects what they need and find the LFS approach more than sufficient. Using more space is fine if you have a valid reason to do so and do not waste it - you hosting a videogame project (which understandably has bigger storage requirements) is not a waste.
We don't make distinctions based on whether you're a paying member or not. :) ~n
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@bitinn
We are happy to support free/libre games (and other projects) with whatever resources we need. Please kindly ask for what you need at https://codeberg.org/Codeberg-e.V./requests and we'll see if we can provide it (we usually can).
@anyreso
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@bitinn I can't really speak for how it might work for any particular team, but I've been using #SourceHut (https://sourcehut.org/) for hosting/backing up my personal projects for a couple of years.
It does things a bit different from GitHub, and is pretty oldschool in what it offers (eg. IRC bridge, mailing lists), which for me is a good thing but might not gel with your needs depending on your team's beard greyness!
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@bitinn oh there are lots of git hosts, and even a few independent mercurial hosts left.
I use https://sr.ht/ to host a role playing game I'm working on, and https://bitbucket.org/ for a software project (it sounds by a large company and has added AI bullshit though)
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@Canageek Sourcehut is great but doesn't offer LFS, which is a bit problematic for gamedev, without LFS the repo is doomed to grow larger.
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@bitinn No idea what that is, sorry
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@bitinn I'm using one self-hosted server with gitea for my private stuff and we use one other for the godot berlin community and my public library. I've made some step-by-step tutorials on my website to install it (should be ~20mins)
It has kanban boards, organisations, groups, wikis and permission and member management. For my taste it works quite well alone and with small teams.
Forgego is fork of gitea which is very similar, but I had no time trying it yet
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