[#]allenstrangemeditations
This week: Non-Linear Perception on page 9.
Most human sensory perception is non-linear. A
physiological response such as hearing or sight is
not directly proportional to the stimulus ( sound or
light) causing that response. Non-linearity means that
equal changes in some stimulus (vibration rate,
intensity, etc.) do not result in equal changes in
perception. ( pitch, loudness, etc.).
=> More informations about this toot | More toots from Nixtrove@ohai.social
My own words: Exploring the non-linearity between musical events and perception could be a valid exploration of music. After all we are all different, and what I perceive sonically could be completely different to someone else, therefore deepening the wide potential of effects that music can have on individuals. An example could be how DJ mixes can blend tracks in a way that adds rhythmic nuance to its pulse, sometimes accentuating the upbeat instead of the downbeat.
=> More informations about this toot | More toots from Nixtrove@ohai.social
Or how low end tends to be perceivably louder than higher frequencies, which could be used as a musical tool to lead your attention to different places in the mix.
=> More informations about this toot | More toots from Nixtrove@ohai.social
Therefore, music can be created in a way that can lead your perception unconsciously, when a kick drum is removed for example you may pay more attention to the other elements of the mix, as to when you introduce it again, which could lead to an increase of favourable body movement than previously. Lots of different tools to create a subconscious process that can be molded and shaped by taking advantage of this non-linearity.
=> More informations about this toot | More toots from Nixtrove@ohai.social This content has been proxied by September (3851b).Proxy Information
text/gemini