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Written by Rune Skovbo Johansen on 2025-01-23 at 15:30

New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:

https://www.youtube.com/watch?v=HPqGaIMVuLs

Source repository:

https://github.com/runevision/Dither3D

[#]gamedev #vfx

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Written by Craig P on 2025-01-23 at 15:46

@runevision It's so straightforward, I don't know how the Obra Dinn devs didn't think of it. ๐Ÿ˜…

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Written by zakzak on 2025-01-23 at 16:02

@Craigp @runevision

Well question would go to: Lucas Pope @dukope

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Written by Rune Skovbo Johansen on 2025-01-23 at 16:07

@scyzoryk @Craigp @dukope Well to get serious, like I say in the video, I donโ€™t actually think my dithering would have been better to use in Obra Dinn. But anyway, hi Lucas! Thanks for inspiring me and hope you like the video and how it covers Obra Dinn dithering.

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Written by root42 on 2025-01-24 at 08:49

@runevision @scyzoryk @Craigp @dukope I haven't watched your video yet, but my guess is this is object space/texture space versus screen space for Obra Dinn. I like the way Obra Dinn looks because it is a proper screen space dithering where every dither point has the same size. Looks really like an old Mac or Hercules graphics game.

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Written by Rune Skovbo Johansen on 2025-01-24 at 08:52

@root42 Yep, all that is covered in the video :)

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Toot

Written by root42 on 2025-01-24 at 09:04

@runevision good to know! Will put it on my watch later list...

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