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Written by Rune Skovbo Johansen on 2025-01-23 at 15:30

New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:

https://www.youtube.com/watch?v=HPqGaIMVuLs

Source repository:

https://github.com/runevision/Dither3D

[#]gamedev #vfx

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Written by Craig P on 2025-01-23 at 15:46

@runevision It's so straightforward, I don't know how the Obra Dinn devs didn't think of it. 😅

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Written by zakzak on 2025-01-23 at 16:02

@Craigp @runevision

Well question would go to: Lucas Pope @dukope

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Written by Rune Skovbo Johansen on 2025-01-23 at 16:07

@scyzoryk @Craigp @dukope Well to get serious, like I say in the video, I don’t actually think my dithering would have been better to use in Obra Dinn. But anyway, hi Lucas! Thanks for inspiring me and hope you like the video and how it covers Obra Dinn dithering.

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Toot

Written by zakzak on 2025-01-23 at 17:01

@runevision @Craigp @dukope

Yeah i don’t see Obra Dinn working as well with this technique. Seems too deliberate a choice for the author

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