New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
https://www.youtube.com/watch?v=HPqGaIMVuLs
Source repository:
https://github.com/runevision/Dither3D
[#]gamedev #vfx
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@runevision It's so straightforward, I don't know how the Obra Dinn devs didn't think of it. 😅
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@Craigp @runevision
Well question would go to: Lucas Pope @dukope
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@scyzoryk @Craigp @dukope Well to get serious, like I say in the video, I don’t actually think my dithering would have been better to use in Obra Dinn. But anyway, hi Lucas! Thanks for inspiring me and hope you like the video and how it covers Obra Dinn dithering.
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@runevision @Craigp @dukope
Yeah i don’t see Obra Dinn working as well with this technique. Seems too deliberate a choice for the author
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