Most of the advice you'll find online about doing camera calculations like "how do I get a ray from the camera" in #unrealengine are subtly wrong. Here's a simple guide on how to do it right: https://www.stevestreeting.com/2025/01/23/doing-unreal-camera-calculations-right/
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I added some gifs to demonstrate the kind of problem you can get using a ray from the camera component instead of from the player camera manager, under some simple camera lag settings changes.
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By the way, I wasn't sure if we needed cloth sims in our tiny indie game with relatively small on-screen characters, but I was completely sold on it just from how the robes do a little "swish" when a wizard does a heel turn. Totally worth whatever cycles that's eating 😊
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@sinbad ugh, this is one of the things that Unreal itself makes way too unclear. Thanks for the guide!
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@sinbad Just out of curiosity
is there a reason why you didn't auto in the line
text/gemini
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