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Written by The Seven Voyages Of Steve on 2025-01-23 at 14:59

Most of the advice you'll find online about doing camera calculations like "how do I get a ray from the camera" in #unrealengine are subtly wrong. Here's a simple guide on how to do it right: https://www.stevestreeting.com/2025/01/23/doing-unreal-camera-calculations-right/

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Written by The Seven Voyages Of Steve on 2025-01-23 at 15:46

I added some gifs to demonstrate the kind of problem you can get using a ray from the camera component instead of from the player camera manager, under some simple camera lag settings changes.

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Written by The Seven Voyages Of Steve on 2025-01-23 at 17:16

By the way, I wasn't sure if we needed cloth sims in our tiny indie game with relatively small on-screen characters, but I was completely sold on it just from how the robes do a little "swish" when a wizard does a heel turn. Totally worth whatever cycles that's eating 😊

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Written by Kiloku on 2025-01-23 at 15:25

@sinbad ugh, this is one of the things that Unreal itself makes way too unclear. Thanks for the guide!

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Written by Leandro (Cerberus1746) on 2025-01-23 at 18:18

@sinbad Just out of curiosity

is there a reason why you didn't auto in the line

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