Ancestors

Written by Nathalie Lawhead (alienmelon) on 2025-01-23 at 04:31

i always circle back to being amazed at how much of game design is about trying to anticipate the player… how will someone else think if they’re in your world? what are you missing or not seeing?

the game can seem broken if you don’t anticipate everyone, because not everyone will play it the same.

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Written by Petri Purho on 2025-01-23 at 05:17

@alienmelon I'm a little surprised how little this is talked about in game design. To me this is a fundamental aspect of all design.

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Toot

Written by Balthazar on 2025-01-23 at 06:17

@PetriPurho

@alienmelon I totally agree! From my years as a teacher what I can share is that it is not an easily teachable or even marketable skill, but is more based on the fundamental potential for empathy of the person... I mean you can't reduce it to a repeatable process if the person using it is emotionally unable to put themselves in someone else's shoes.

(Mumble mumble right wing Vs left wing game design grumble)

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Descendants

Written by Nathalie Lawhead (alienmelon) on 2025-01-23 at 09:48

@baltauger @PetriPurho this is a wonderful way of looking at it. i never thought of it that way before… empathy with the player.

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