If you were tasked with refactoring the #TMNT #NES game -- the first one -- into a better game, what changes would you make? Assume you're reworking the original codebase on the same mapper as the original NES cart.
Would you drop more B&W TMNT comic references or stick to the Saturday morning cartoon?
Discuss...
[#]retrogaming #retrocomputing
=> More informations about this toot | More toots from profoundlynerdy@bitbang.social
@profoundlynerdy I'd probably dip more into the cartoon. I only say that because I'm not too familiar with the original B&W run. It's on my to do list.
=> More informations about this toot | More toots from jazzburn@tenforward.social
@jazzburn It's really good. It's dark as Daredevil but not as dark as some Batman plots. They really hit the science fiction elements pretty hard. I like it.
=> More informations about this toot | More toots from profoundlynerdy@bitbang.social
@profoundlynerdy is this the one that reuses the Getsu Fuma Den engine? Not sure about your source material question, but for gameplay I'd prefer fewer but more challenging enemies - in particular the little Mousers could be a lot faster. I'd consider adding some 'metroidvania' flavour by making some areas inaccessible until you find the key/ability. That way the top-down overworld section becomes more useful as you travel back and forth between locations instead of mostly moving through them in a linear way. Finally I'd keep the swimming section everyone complains about exactly as it is, I think it's great
=> More informations about this toot | More toots from voxel@merveilles.town This content has been proxied by September (3851b).Proxy Information
text/gemini