How do various "universal roleplaying game systems" stack up? I start with a look at the Cypher System and Savage Worlds. One definitely performs better than the other. https://www.onefootinfairyland.com/all-in-one-part-1/ #TTRPG
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@KeithAmmann anything is a universal role playing game if you try hard enough.
Seriously, though, good thoughts here.
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@KeithAmmann Yeah, I like Savage Worlds, it's my main system to run, but it's not a system that will actually do much well with just the core rules: I feel like the play culture is more "universal" in the sense of "people can write setting books that take this in many directions quite effectively" not "you can run from the core book straight to the table with any idea"?
And I agree it could do a lot better on non-combat spells.
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@KeithAmmann
I'm a fan of Savage Worlds, but it's never really escaped its origins as a miniatures wargame.
It's great for pulpy adventures, and there are a lot of fun settings for it, but I'm not sure I'd ever call it "universal"
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@KeithAmmann “Cypher works extremely well for my purpose, but it’s not without its flaws. The main one is that it can feel overly abstracted, turning every task into an exercise in resource allocation and risk calculation.”
This reflects my experience, too, after playing Traveller’s Ancients trilogy last year with Cypher’s ruleset. And FWIW, Cypher’s tone’s considerably more heroic than Traveller’s, which made for noteworthy differences between characters when translating across game systems.
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