In my not-a-train-game, there are some cards that reward players for building in certain cities.
I was going to give them triangular endgame scoring (1/3/6/10/15/21...), but I don't want players to squat on cards for a certain cities. I want them to collect just a few, then find diminishing returns for the rest.
[#]boardgames
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So, how about reverse triangular? 6/11/15/18/20/21. Each card is a positive gain, but is worth less than the previous card.
I'm having a hard time thinking of games that have done this before. I will try out this progression out and report back!
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@gilhova I don't think I've ever seen it either.
One of the nice things of triangular/anything superlinear is that the longer the game goes, even if you're doing the exact same actions, they're more satisfying to players. Usually, to get "a lot of one thing" the game asks you to invest more and more resources, together with increasing rewards. It means though that you're missing out on other opportunities, leaving them open to your opponents.
Lorenzo's green and blue cards are a nice example.
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text/gemini