Ancestors

Written by Ben Lubar (any pronouns) on 2025-01-20 at 22:40

for the "make every management game" game how are animations going to work

ideally you'd have unique animations for characters interacting with objects but how do you do that if the people who make the characters can't even know who the people who make the objects are

do I make some kind of standardized humanoid skeleton and map every character model onto that?

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Toot

Written by Ben Lubar (any pronouns) on 2025-01-20 at 22:41

like, look at any Two Point Museum trailer

I want to make that kind of character-object interaction possible but I don't want to limit the characters or the objects to what I think of

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Descendants

Written by Ben Lubar (any pronouns) on 2025-01-20 at 22:41

maybe not just one humanoid model but do I make a list of "approved" skeletons and everything has to have something based on one of those?

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Written by Ben Lubar (any pronouns) on 2025-01-20 at 22:43

require every object and character to have an "I'm interacting but I don't know with what" animation?

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Written by goaty goats (she) :deifirev: :ms_tiger: :NDpride: on 2025-01-20 at 22:46

@ben what if people could submit their own skeletons for your approval in addition to the ones you think of?

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Written by Ben Lubar (any pronouns) on 2025-01-20 at 22:47

@goaty I mean it's gonna be like spy cards online, a two tier community content thing, where people who want to contribute directly can do that the open source way and people who just want to make something can make something and share it in-game

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Written by Ben Lubar (any pronouns) on 2025-01-20 at 22:48

@goaty just thinking of what the game should do to avoid getting into a situation where gameplay cannot be shown on the screen

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Written by goaty goats (she) :deifirev: :ms_tiger: :NDpride: on 2025-01-20 at 22:49

@ben i guess i should clarify this is based on your "approved skeletons" idea. like you can approve additional skeletons that people want there to be

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