for the "make every management game" game how are animations going to work
ideally you'd have unique animations for characters interacting with objects but how do you do that if the people who make the characters can't even know who the people who make the objects are
do I make some kind of standardized humanoid skeleton and map every character model onto that?
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like, look at any Two Point Museum trailer
I want to make that kind of character-object interaction possible but I don't want to limit the characters or the objects to what I think of
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maybe not just one humanoid model but do I make a list of "approved" skeletons and everything has to have something based on one of those?
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require every object and character to have an "I'm interacting but I don't know with what" animation?
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@ben what if people could submit their own skeletons for your approval in addition to the ones you think of?
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@goaty I mean it's gonna be like spy cards online, a two tier community content thing, where people who want to contribute directly can do that the open source way and people who just want to make something can make something and share it in-game
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@goaty just thinking of what the game should do to avoid getting into a situation where gameplay cannot be shown on the screen
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@ben i guess i should clarify this is based on your "approved skeletons" idea. like you can approve additional skeletons that people want there to be
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