Game AI, especially stalker-type AI like the Xenomorph in Alien Isolation and the monster in Amnesia The Bunker, is really fascinating to me, and I think it would be so much fun to write one and play around with it. I wonder what the easiest way would be to get started on stuff like this? 🤔
[#]GameDev
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So, after a bit of light spelunking into this topic, it looks like the Behavior Graph package for Unity would be a relatively easy way to start playing around with behavior trees.
https://www.youtube.com/watch?v=QpIBFLvumEc
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@michenriksen well now I’m curious what you are doing that requires a behavior tree!
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@wirepair Nothing yet. But I think game AI is fascinating, and it would be fun to play around with. :)
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@michenriksen yeah check out unreal engines behavior tree system. It’s pretty well designed. Easy to integrate sensors (for listening/sight etc)
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